Status
2023-06-01, 10:00 UTC: iOS rollout has started.
2023-05-29, 12:00 UTC: Android rollout has started. We hope to do the same for iOS soon.
Release Notes
[NEW & UPDATED CONTENT]
Untold Tales Chapter 1: Mysteries of the Deep
Jun 7, 07:00 UTC – Jun 11, 07:00 UTC
New stages
28 Normal Levels
28 Hard Levels
New Stage Property: Deep Underwater
Increasing negative effects happen at different stages as the Oxygen Bar empties. Oxygen is replenished via special tiles.
Power Nautilus Shells appear in place of Power Shards. Matched shields of each element have unique powerful effects.
New Mana Speed: Changing Tides
Mana Speed alternates between Fast and Average based on Special Skill casts
New Special Skill type: Evolving
Special Skill becomes more powerful after the first cast
All-new Rare, Epic, and Legendary Heroes!
Beach Party
Jun 12, 07:00 UTC – Jul 24, 07:00 UTC
New Seasonal Event
NOTE: Beach Party Summon includes Beach Party AND Sand Empire Heroes
New Stage Property: Water Bombs
Water Bombs explode when their counter runs out, damaging all Heroes that are of the same element as the Water Bomb and disabling an available Battle Item for 3 turns.
Match Water Bombs to build up Water Splash. You can activate Water Splash once you have matched 4 Water Bombs.
Water Splash:
All enemies receive damage equal to 15% of their max health.
All enemies get -50% defense against a given element (one element is chosen at random) for 4 turns.
All-new Rare, Epic, and Legendary Heroes!
Beach Party Family Bonus:
Bonus for 1/2/3 Heroes: -20%/-40%/-60% damage received from damage-over-time status effects. The members of this family also have additional perks in the Beach Party event.
Solstice Summon
Jun 20, 07:00 UTC – Jun 26, 07:00 UTC
We're preparing a special midsummer celebration — keep an eye out for more details!
Path of Giants
Will be enabled AFTER all players have updated to Version 58
New recurring 28-day event in which players will be able to complete a variety of challenges to earn points, reach milestones, and unlock great rewards!
[NEW & UPDATED ITEMS]
Aether Reset Token
Takes a Limit Broken Hero to their original, non-Limit Broken max level
When used, returns all Aethers (both regular & Alpha), Ascension Materials (of all rarities), Emblems (both regular and Golden), and Experience (in the form of Trainer Heroes) that were used to train the Hero post-Limit Break
Also returns roughly 50% of the Food and Iron used in the form of Crates
Cannot be earned as rewards or purchased via offers — will only be gifted for free in certain situations
NOTE: All players will be gifted 3 Aether Reset Tokens when the Big Balance Update goes live
Epic Tome of Experience & Legendary Tome of Experience
Tomes of Experience will no longer remove Ascension Material requirements when used to level up Limit Broken Heroes, but instead give the player a certain amount of Trainer Heroes. Food, Iron and Experience costs will still be fully covered.
NOTE: This change will go through AFTER the Big Balance Update goes live
[BALANCE ADJUSTMENTS]
Big Balance Update incoming: More information will be shared soon through a separate announcement
Change to Journey Family Bonus: For 1/2/3 members,
50%→ 50%/75%/100% chance to increase the duration of status effects cast by the Hero by 1/2/3 turnsMax health reduction effects are now more effective against boosted health
When a target with boosted health is hit by a Special Skill that reduces max health by N, the Special Skill will now first remove boosted health by N (same value) and THEN reduce max health by N. Boosted health removal only applies to boosted health and cannot affect original max health.
EXAMPLE: If a target with 1000 original max health and 200 boosted health is hit by a Special Skill that reduces max health by 300, the target will become 700/700 (boosted health removal will apply first and take away the 200 boosted health — then max health reduction will apply and take away 300 max health).
Covenant Quest stage adjustment
Increased enemy stats in stages 8–10
[IMPROVEMENTS & FIXES]
Improvements
Added a warning popup for when an attempted Ascension or Level Up of a Hero will cause an existing Team to exceed the player's Team Cost Cap
Corrected the duration of the "you won't receive rewards from Monster Island if you leave your Alliance now" warning message
For visual clarity, mid-battle floating text shown when a Family Bonus effect activates will now simply display "Family Bonus" instead of the specific Family Name
Updated the icon used for the status ailment Anne inflicts
Fixes
Addressed the following audio/visual issues:
Bellerive's Special Skill animation sometimes playing on a dead enemy
Bellerive's Special Skill animation sometimes playing on the wrong enemy
Boss enemy preview not displaying in Season III Province 34-10
Costume Fenrir's Special Skill missing its animation and sound effect
Heroes' mana bars flashing as if full (despite that not being the case) under certain circumstances in Tower of Magic battles
Minions/Fiends sometimes still displaying on dead Heroes' battle UI portraits
Sorrow's Special Skill description text saying "cleansed" instead of "dispelled"
Addressed the following corner-case issues:
Captain of Diamonds' Special Skill not properly "continuing" to the next target under certain circumstances
Players getting "stuck" on Monster Island under very specific circumstances
Added missing max HP cap for certain Minions
FUN FACT: Minions have a max HP cap of 1,000 — this mechanic has been in the game for a while!
Blocked a loophole that could allow a Team exceeding the Team Cost Cap to be used
Bonus health gained from the Monster Island Event Bonus now functions correctly
Griffex's Special Skill no longer adds mana to other allied Griffex Heroes
Lord Loki no longer copies the "wrong" version of Xnolphod's Special Skill when facing Xnolphod as a Covenant Quest boss enemy
Previously would weaken, instead of empower, shields on the player's board
Obtaining a non-Legendary Hero and Costume(s) in a single Costume Chamber
Summon no longer incorrectly counts as multiple draws for the Fated Summon counter
Please note that this is not a "shadownerf" to the Fated Summon, but a response to a bug that emerged in Version 57 — the Fated Summon counter had been treating such Summon results as single draws in previous versions
Special Skills that reset status effect duration no longer incorrectly affect characters in Abyss Ghost form
Superior Jinx can no longer incorrectly cause a reviving Hero to get stuck in Ghost form instead of properly resurrecting