28 Apr 2020

  • If a player participated in a war, the war chest should update even if they leave and come back.

1 Apr 2020

  • War defense teams will be now locked when the war's battle phase starts. This means that hero/troop level-ups, ascension, talent progressions, and costume changes will not be reflected in the current war defense team. Updated hero/troop progressions will be visible on the war defense team when the next war's matchmaking starts.

29 Nov 2019

  • The amount in which previous wins and losses affect your War Score has been increased from 10 to 20 on both ends of the spectrum.

14 Jan 2019

The wars are back!
Version 18 Alliance Wars improvements and changes:
  • War Chest participation no longer resets when leaving the Alliance. It now resets when participating in a war for another alliance.

22 Oct 2018

The wars are back!
Version 16 Alliance Wars improvements and changes:
  • Added a countdown to the start of matchmaking.
  • You can now see the remaining War Energy of the whole alliance.
  • You can now see your Alliances War Score in the Alliance view.
  • Fixed an issue where players appeared to have negative War Energy left.
  • War Chest adjustments and fixes:
    • Alliances now receive 3 points from draws.
    • Surplus points now carry over to the next War Chest.
    • Participation is now counted as a percentage

25 Sep 2018

The wars are back! 
  • War Chest has been updated. Alliances now receive 5 points for a victory and 1 point for a defeat. The chest is unlocked at 25 points.
  • Alliance Wars matchmaking now takes the best troop of each element into account.
  • Alliance Wars matchmaking now takes previous wars into account. It may take a few wars to see the biggest benefits.

17 Sep 2018

The wars are back for the mid-week war (18-19 September)! We'll have another maintenance break and the wars are disabled for the weekend (21-23 September). Our apologies for the inconvenience!
Version 15 Alliance Wars improvements and changes:
  • Players can now individually opt out.
  • When a player leaves an alliance during a battle, their war defense team stays on the battlefield.
  • Players can edit their war defense team anytime outside an active battle.
  • Inactive players are automatically excluded from matchmaking.
  • You can now see how much War Energy each player has remaining.
  • You can now inspect your remaining heroes without committing to an attack.

21 August 2018

The wars are back! 
1.14 Alliance Wars improvements and changes:
  • Changed names for War Rules:
    ‘Enemy Arrows’ has been renamed ‘Arrow Barrage’.
    ‘Enemy Boost’ has been renamed ‘Attack Boost’.
    ‘Enemy Aid’ has been renamed ‘Field Aid’.

03 August 2018

  • We are testing some balancing changes for the next war. The bonus points you get from defeating a team is lowered from 2x points to 1.5x. The victory points for defeating a team is halved (from 20 points to 10).

29 June 2018

  • War opt-out feature has now been enabled. It allows the Alliance Leaders to opt-out their whole alliance from the wars. For further information, please read the developer's response here.

22 June 2018

The wars are back! 
1.13 Alliance Wars improvements and changes:
  • War Rules added. Each war now has a specific War Rule in effect. War Rules change how the enemy team is supported during battles.
  • ‘Revenge Attack’ now deals damage relative to the health remaining instead of a fixed amount of damage. ‘Revenge Attack’ has been renamed to ‘Enemy Arrows’.
  • ‘Enemy Boost’ increases the attack power of enemy heroes.
  • ‘Enemy Aid’ heals all enemy heroes.

5 June 2018

  • Further matchmaking improvements, matchmaking is now based on:
    • The best 30 heroes in hero roster of each Alliance member
    • Out of the 30 heroes, the most weight is put on the best five heroes of each Alliance member
    • Player count of the Alliance

1 June 2018

  • Further matchmaking improvements, matchmaking is now based on:
    • The best five heroes in hero roster of each Alliance member
    • Player count of the alliance
  • For more information, please read the developer's response here

24 May 2018

  • Matchmaking is back to being based on:
    • Power of the strongest heroes in hero roster of each Alliance member
    • Player count of the alliance
  • Further information & discussion on the war matching on our Community Forum

22 May 2018

  • Matchmaking is based on the Titan Score for the next 1-2 wars (further information & discussion on the war matching on our Community Forum)

15 May 2018

The wars are back!
1.12 Alliance Wars improvements and changes:
  • All defending teams must have 5 heroes
  • Defeating a full enemy team is always worth at least 20 bonus points
  • Matchmaking is now based on:
    • Power of the strongest heroes in hero roster of each player
    • Player count of the alliance

5 April 2018

  • Adjustments to the War Loot (gem reward added for winning loot)

16 March 2018

  • Fixed issues with Alliances removing their defense teams while the war is active
  • Any players who remove their team will become a spectator and will not receive any rewards
  • If the whole alliance removes their defense teams it will trigger an immediate defeat
  • Players below the war level requirement are removed from the battlefield when the war starts
  • Minimum alliance score to participate in the war raised to 3250
  • Minor adjustments to war loot

9 March 2018

There is no Alliance War for this weekend due to the update. The wars will continue next week!
1.10.4 Alliance Wars Improvements
  • Preview how many points can be obtained when defeating a team
  • Players can only participate in the war if they were in the alliance before the preparation phase started
  • Immediate revival when all the alliance teams are defeated
  • The player level required to participate in wars is now 12
 

6 March 2018

  • Alliance Wars rolled out for a larger number of alliances
  • Fixed battle victory bonus points
  • Fixed defense team revivals
  • Revenge attack slowed by 1 turn
  • Added player level requirement (7) to participate in wars
  • Defeated enemies revival time increased from 5 to 6 hours. The revival time increases by 2 after each defeat

1 March 2018

  • We will be rolling out the wars to a larger number of alliances tomorrow
  • Adjustments to the Revival times and War Loot

27 February 2018

We have now started the first phase of the rollout with the Top 100 Alliances. We are hoping to extend this to further Alliances in the coming weeks!