Note: This balance update will go live at 2023-12-18, 10:00 UTC.
This month brings another all-buff update! Some of our older Hero Families, and their Costumes, are being treated to a new Passive skill for added versatility. Several Clash of Knights and Construct Heroes are receiving a power boost, and we’ve also shown some love to a selection of older Heroes to help them keep up in the current state of play.
Enough with the facts, here are the figures:
Costume buffs
Some Costumes now unlock a new Passive Skill for both the original Hero and the Costumed one
Costume Passives added for legendary Heroes of the following families:
Legends 2017, 2018 and 2019
- Cleanse on Special: On Special Skill cast, cleanse the newest status ailment from all allies.
- Dispel on Special: On Special Skill cast, dispel the newest buff from all enemies.
Underwild
- Increased Damage Against Boosted Health: After Special Skill cast, all allies’ normal attacks and Special Skills deal +70% damage against targets with boosted health for 4 turns.
- Boost Health on Special: On Special Skill cast, boosts all allies’ HP by 10%.
Pirate
- Poison on Special: On Special Skill cast, all enemies receive Poison damage over 4 turns.
Full list of Costume Passives added:
Legends 2017, 2018 and 2019
Dispel on Special
- Athena
- Gravemaker
- Gregorion
- Hel
- Khiona
- Musashi
- Natalya
- Perseus
- Thoth-Amun
- Zimkitha
Cleanse on Special
- Aegir
- Aeron
- Alasie
- Alberich
- Ares
- Delilah
- Evelyn
- Seshat
Underwild
Increased Damage Against Boosted Health
- Aouda
- Captain Nemo
- Dr. Moreau
- Elizabeth
- Garjammal
- Morel
- Octros
- Phileas Fogg
Boost Health on Special
- Lepiota
- Passepartout
- Prof. Lidenbrock
- Xnolphod
Pirate
Poison on Special
- Finley
- Marie-Thérèse
Buffs for Clash of Knights heroes (Bear, Stag and Raven families)
Rayne
- Mana Speed increased: Average → Fast
Teddy
- Stats increased:
- Attack: 968 → 997
- Defense: 968 → 997
- Health: 1565 → 1627
- The Special Skill now deals 180% damage to all enemies
- Heal over time increased: 800 → 1200 HP over 4 turns
- The hero now also deals direct damage when encountered as a boss in the Clash of Knight quest
Torben
- Stats increased:
- Attack: 1009 → 1034
- Defense: 920 → 945
- Health: 1555 → 1633
Lysanor
- Stats increased:
- Attack: 883 → 910
- Defense: 988 → 1015
- Health: 1732 → 1808
- Revive chance increased: 55% → 60%
- Health boost over time increased: 770 → 1270 HP over 5 turns
Xiamara
- Stats increased:
- Attack: 1019 → 1044
- Defense: 910 → 935
- Health: 1553 → 1629
- Mana Corruption damage increased: 250 → 400
Construct family buffs
Blossom
- Stats increased:
- Attack: 859 → 885
- Defense: 976 → 1003
- Health: 1806 → 1889
- Direct heal increased: 42% → 45%
- Heal per removed status effect on dispel increased:
- 50 → 70 health per effect (max: 400 → 560)
Frond
- Stats increased
- Attack: 972 → 984
- Defense: 947 → 959
- Health: 1699 → 1736
- Direct damage increased: 355% → 375%
- Extra damage against enemies with boosted health increased: 600 → 900 damage
- Damage buff against enemies with boosted health increased: +70% → +85%
Ghealach
- Stats increased
- Attack: 976 → 997
- Defense: 931 → 951
- Health: 1654 → 1751
- Direct damage increased: 365% → 385%
- Fallen Star Fiend:
- Health absorbed increased: 40% → 45%
- Mana stolen increased: 38% → 45%
Buffs for older Heroes
Hero of the Month buffs:
Perseus
- Direct damage increased: 355% → 405%
Perseus (Costume)
- Direct damage increased: 305% → 355%
Evelyn
- Direct damage increased: 210% → 260%
Evelyn (Costume)
- Direct damage increased: 200% → 250%
Grimble
- Direct damage increased: 235% → 285%
Reuben
- Direct damage increased: 260% → 310%
- Status effect damage reduction increased: -50% → -75%
Hanitra
- Health boost per dodge increased: 275 → 375
Balur
- Direct damage increased: 450% → 500%
- Bleed damage increased: 252 → 402 over 3 turns
- Passive Skill: Heal on Bleed
- Heal increased: 20 → 50 HP
Other buffs:
Nadezhda
- x1 mana charge:
- Burn damage increased: 116 → 156 damage over 2 turns
- x2 mana charge:
- Chance of revival increased: 44% → 50%
Note: All “flat” (not %-based) damage values listed above are based on the Hero’s stats when fully Ascended and max leveled, but not Limit Broken or Emblemed.
—
We hope the adjustments above will help you field these Heroes in a wider range of situations.
As always, we will continue to keep an eye on all Heroes affected by this update in case further adjustments become necessary. Please refer to our Hero Balancing FAQ for why we occasionally make post-release balance adjustments.
Thank you for your continued interest and support. Best of luck in the battles!