Status
2023-10-09, 08:50 UTC: Android rollout has started. We hope to do the same for iOS soon.
Release Notes
[NEW & UPDATED CONTENT]
Hero League (Global Beta)
Kickoff: Oct. 17, 07:00 UTC
An all-new competitive format in which players Raid for glory and survival in a monthlong League!
Each League runs for 4 rounds
At the end of each round, the bottom 25% scorers are eliminated
Battle other players and accumulate points to reach the final round!
NOTE: Not connected to Raid Arena or Raid Tournaments
Special Event Bonuses
Featured Families
+30% increase to all stats
Featured Families are designated at the start of a League and do not change between rounds
Featured Classes
+10% increase to all stats
Featured Classes change each round
Regular Schedule
Registration Phase (7 days)
Register for the League and prepare your Defense Team!
Battle Phase (each league has 4 rounds; each round runs for 6 days)
Earn points by conducting attacks
Maximum of 10 attacks per day
Points are affected by a number of factors, such as whether you won, how many enemy Heroes you managed to defeat, and how well you matched shields during the battle
Each opponent features a Difficulty Bonus that is calculated by comparing the performance of their Defense Team to your performance in previous attacks
Fleeing a battle before it is over will result in 0 points
At the end of each day, players receive Defense Points based on their Defense Team's performance
Cooldown Phase (occurs between rounds and lasts for 1 day)
All players are unable to battle during this Phase
The bottom 25% scorers from the previous round are eliminated
Eliminated players cannot play in the next round
Rewards
Loot is received when you are eliminated OR after the final round ends
Rounds-based loot is determined by your last Round reached
Ranking-based loot is determined by your final rank (which is determined by your final score)
As in other events, players receive only the rewards from the highest loot tier they belong to
PLEASE NOTE: The rewards set for this October's Hero League are placeholders for testing. They may change after Hero League exits global beta and is "officially" launched.
Alliance Quest: Clash of Knights
Oct. 18, 07:00 UTC – Oct. 23, 07:00 UTC
New boss waves and rewards
New Heroes as bosses
New boss wave combinations consisting of older Heroes
New rank-based avatar rewards featuring new Bear and Stag Heroes
New Bear Family Heroes
Legendary
Torben
Teddy
Epic
Koda
Family Bonus for 1/2/3+ Heroes
All received defense status ailments will be replaced by a +40%/+60%/+70% defense buff for 3 turns
New Stag Family Heroes
Legendary
Xiamara
Lysanor
Rare
Fawn
Family Bonus for 1/2/3+ Heroes
All received attack status ailments will be replaced by a +40%/+60%/+70% attack buff for 3 turns
New Passive for Bear and Stag Family Heroes:
This character recovers 5% health when they receive a buff or a positive stack
Black Friday Summon
Nov. 21, 07:00 UTC – Nov. 27, 07:00 UTC
The Black Friday Summon is back — welcome to the biggest Summon Gate in Empires & Puzzles!
Special Black Friday Summon Bonus Chest:
Significantly improved chance to receive useful Aethers, Emblems, high-level Ascension Items, Trainer Heroes, and Food Bundles
This year's Black Friday Summon does NOT contain:
Classic Heroes
Costumes
Myztero
Enigmo
This year's Black Friday Summon DOES contain Heroes from:
ALL past Challenge Events
ALL past Heroes of the Month
ALL past Seasonal Events
ALL past Tower Events
Untold Tales, Dunes, Underwild, Valhalla, Atlantis
Alliance Quest, Contest of Elements, Covenant of Champions, Goblin Village, Tavern of Legends, War of the Three Kingdoms
...and more! (see below)
The 2023 Black Friday Summon will also introduce 2 new Heroes to the game:
New Astral Elves Heroes
Legendary
Starwalker
Sparklight
Toon Costumes for Classic Heroes
Oct. 30, 07:00 UTC – Nov. 1, 07:00 UTC
New Passive: Toon
50% extra chance to resist status ailments
50% extra chance to resist mana reductions
50% extra chance to resist buff dispels
Extra chances are calculated independently of other similar checks
50% less damage received from Troops at an elemental advantage
x3 Costume Bonus for Legendary Heroes:
+35% Attack / +35% Defense / + 65% Health / +5% mana
[BALANCE ADJUSTMENTS]
Dance effects (used by Phantom of the Opera, Guardian Gazelle, Odette) can now refresh their own duration or replace another Dance effect
Dispel block and cleanse block status effects now also prevent reallocation (e.g. stealing & transferring) of buffs and ailments respectively. This includes the status effects themselves
The Spell Slayer status effect (Hansel and Gretel) can now be resisted by Passives that resist mana reduction
[IMPROVEMENTS & FIXES]
Improvements
Rare Quests and Mirages of Omega quests will now start on Wednesdays according to a fixed schedule — see here for more information
This change will go into effect some time after Version 61 rollout is completed
Added unique status icons for burn damage ailments that recover either health or boosted health
Using the magnifying glass to inspect a Monster Horde will now tell you how much Energy it costs to attack (Monster Island)
Values and descriptions of Talent nodes now update when a classic Hero's Superior Talent is unlocked. The Superior Talent that is below the Talent Tree now clarifies that it is an example node and is not included in the full effect
Troops can now be sorted by power in Barracks
Added a dedicated quest team slot for the Goblin Village event
Performance improvements in the Museum — loading and scrolling Heroes is now faster and smoother
Fixes
Fixed a rare issue in Monster Island that resulted in a conflict when two players attacked a Minion Horde at the same time
Fixed a recently-introduced text error in Costume Kvasir's Special Skill description — final line now again correctly states "The target is immune to new status effect buffs for 2 turns"
Fixed an issue that caused the Aether Power "Defense Up" to not be dispelled correctly
Phantom of the Opera's Ballad of Obsession effect is now removed immediately after the caster dies, instead of at the end of the turn
Fixed an issue where costumed Guardian Gazelle's Dance would not get removed from allies if the Gazelle was killed by damage from resisted healing due to Xiaotu's status ailment