Status
2023-09-13, 13:40 UTC: Edited list of Legendary Goblins to be released with the event's launch.
2023-09-05, 13:30 UTC: Edited schedule details for Hero League global beta.
2023-09-04, 11:20 UTC: Android rollout has started. We hope to do the same for iOS soon.
Release Notes
[NEW & UPDATED CONTENT]
Goblin Village
Sep. 18, 07:00 UTC – Sep. 21, 07:00 UTC
New Goblin Summon
When you summon a Legendary Goblin from the Goblin Summon, you get another Legendary Goblin as a bonus!
New Goblin Heroes
Legendary
Deadboot
Darkfeather
Kettle
Smarttongue
Epic
Goldie
Rare
Boots
Family Bonus for 1/2/3+ Heroes:
Each time this Hero takes damage from an enemy’s Special Skill, removes 30%/60%/100% boosted health from all enemies
Passive:
20%/25%/30%/35%/40% chance (based on Mana Speed) to perform the following actions when this character casts their Special Skill:
Deal 70% damage to all enemies
All enemies get -25% accuracy for 3 turns
New mechanic: Wither & Growth
Wither: Lowers defense and/or attack for the duration of the battle
Growth: Increases defense and/or attack for the duration of the battle
Re-applications of Wither/Growth can further modify Ability Scores, up to a limit
Ability Scores can be increased to a maximum of {}% of their original value
Ability Scores can’t be reduced to lower than {}% of their original value
Modified Ability Scores cannot be dispelled or cleansed
Modified Ability Scores remain even after the caster is defeated
Regular buffs and debuffs are applied to modified Ability Scores
New mechanic: Mega Minion
A Hero can only have one Mega Minion at a time
All existing Minions and Fiends are replaced when a Mega Minion is summoned
Mega Minions cannot be replaced by Minion or Fiend summons
Mega Minions are not affected by effects that destroy or otherwise affect Minions
Hero League (Global Beta)
Sep. 19, 07:00 UTC – Oct. 23, 07:00 UTC (EDIT: Postponed for now — new start date TBA)
An all-new competitive format in which players Raid for glory and survival in a monthlong League!
Each League runs for 4 rounds
At the end of each round, the bottom 25% scorers are eliminated
Battle other players and accumulate points to reach the final round!
NOTE: Not connected to Raid Arena or Raid Tournaments
Special Event Bonuses
Featured Families
+30% increase to all stats
Featured Families are designated at the start of a League and do not change between rounds
Featured Classes
+10% increase to all stats
Featured Classes change each round
Regular Schedule
Registration Phase (7 days)
Register for the League and prepare your Defense Team!
Battle Phase (each league has 4 rounds; each round runs for 6 days)
Earn points by conducting attacks
Maximum of 10 attacks per day
Points are affected by a number of factors, such as whether you won, how many enemy Heroes you managed to defeat, and how well you matched shields during the battle
Each opponent features a Difficulty Bonus that is calculated by comparing the performance of their Defense Team to your performance in previous attacks
Fleeing a battle before it is over will result in 0 points
At the end of each day, players receive Defense Points based on their Defense Team's performance
Cooldown Phase (occurs between rounds and lasts for 1 day)
All players are unable to battle during this Phase
The bottom 25% scorers from the previous round are eliminated
Eliminated players cannot play in the next round
Rewards
Loot is received when you are eliminated OR after the final round ends
Rounds-based loot is determined by your last Round reached
Ranking-based loot is determined by your final rank (which is determined by your final score)
As in other events, players receive only the rewards from the highest loot tier they belong to
PLEASE NOTE: The rewards set for this September's Hero League are placeholders for testing. They may change after Hero League exits global beta and is "officially" launched.
Return to Morlovia
Sep. 25, 07:00 UTC – Nov. 6, 07:00 UTC
New Legendary Heroes
Amber
Edwin
Lucinda
Untold Tales: Chapter V
Sep. 27, 07:00 UTC – Oct. 1, 07:00 UTC
New stages, new stories, new Heroes!
Please note: Some boss enemies in Chapter V may use placeholder animations until they are released as obtainable Heroes
[BALANCE ADJUSTMENTS]
Counterattack no longer interacts with "friendly fire" damage dealt by an allied character (e.g., Mok-Arr)
"Dodge Special Skills that deal damage" effects, when activated, now dodge ALL effects from the incoming Special Skill
Previously, any effects applied before the Special Skill's first attempt at inflicting damage would not be dodged
The Cleanse Block status ailment can no longer be cleansed
Previously, when cleanse was performed on a character inflicted with Cleanse Block, other status ailments would not be cleansed but the Cleanse Block effect itself would be cleansed
[IMPROVEMENTS & FIXES]
Improvements
Testing a doubly powerful version of Mystic Tower
Every 2 hours, you can watch
1 Mystic Vision→ 2 Mystic VisionsThis change applies as soon as you update to Version 60
Drop rates from Mystic Vision have not been modified
Please note that this is a test run and details may change in the future
Improved the following texts for clarity:
Description text for Cleanse Block
Description text for Dispel Protection
Description text for Special Skills that damage "a random different enemy"
Added rewards to Horde battles (Monster Island)
Added Trainer Hero element & rarity details to Aether Summon previews
Mok-Arr's Special Skill animation is now played on both sides!
Stage/Floor Rewards screens in Challenge Events and Tower Events now display the usual warning message ("FULL") when you have max Recruits
Fixes
Fixed the following audio/visual issues:
Alliance Quest becoming viewable (not playable) for some prior to event kickoff
Challenge Event overlapping with and obscuring other quests on the quest map
Costume Guinevere missing Special Skill animation and sound
Bleed damage inflicted by Wound (Barbarian Talent) being shown as '0' instead of '1' under certain circumstances
Essentials Delivery Pass opening up in the wrong location in the base
Extra max HP reduction against targets with boosted health not being displayed
Note: Only a visual issue — the effect itself has been functioning as intended, with extra max HP reduction values being correctly applied
Flat damage values displayed in battle preview UI sometimes being incorrect
[i] dialog box slightly mispositioning when opened for the first time after startup
Thunderclap's art obstructing view of the [x] button in Limit Break View
Fixed the following unintended gameplay issues:
Apex Monsters sometimes failing to immediately appear upon battle start
Certain Minions and Fiends could steal "parts" of Odette's Dance of the Swan
Contest of Elements: Holy using different number values for Elemental Chaos
Enemies killed via Power Gem match damage not "properly" dying immediately and still being hit by Troops during that turn
Defenders/Nightmares of Atlantis Family Bonus could be calculated incorrectly when teamed with more than one "regular" Atlantis Family Hero
Heroes killed via an allied Hero removing an enemy Erlang Shen's status ailment could sometimes incorrectly "revive" if the Special Skill that removed the ailment proceeded to heal or boost a sufficiently large amount of health
Heroes killed via an allied Odette removing an enemy Erlang Shen's status ailment could, even in death, fire Dance of the Swan's "damage random enemy upon subsequent allied Special Skill cast" effect
Jana's second hit not benefitting from the defense debuff applied in the first hit on occasions where her Special Skill strikes the same enemy twice
Kalø not gaining any mana from copy-casting Xnolphod's Special Skill
Kalø's Passive activating in the middle of, instead of after, his Special Skill
Killing an enemy Hero with the damage dealt by Green Knight's resurrection could send them into Ghost form for a turn before they died
Mystic Titan Ifrit sometimes being able to block two Battle Items for a turn
Odette and Phantom of the Opera's "remove existing status effects" function failing to activate "if this effect is removed" effects cast by Tremor
Rare Enemies being able to shield themselves while in Abyss Ghost form
Special Enemies not properly spawning in Certain quest/event levels
Taunt cast by a Fighter could remain active during Revive-induced Ghost form
The turn counter for Deep Underwater (Untold Tales level property) sometimes displaying a negative number
Using an Aether Reset Token on a Hero under certain conditions could lock them out from reaching max Costume Bonus
Note: Affected Heroes' Costume Bonus values will be corrected soon
Fixed a rare technical issue that could cause a connection error in Raids
Friendly Raid Battles no longer affect Raid-related statistics in Player Profiles