Status

2023-02-10, 09:45 UTC: Version 55 is now fully available on both platforms. Please update your game!

2023-02-06, 09:45 UTC: Android rollout has started. We hope to do the same for iOS soon.

Release Notes

[NEW & UPDATED CONTENT]

Museum

Mar. 2, 07:00 UTC

  • Will open its doors on the game’s birthday!
  • Unlocks on Stronghold Level 5
  • Hero Collection: Collect and fully level up Heroes and Costumes to permanently add them to your Hero Collection! You receive a small reward for each addition you make.
    • 1* Heroes and Costumes award 1 Gem
    • 2* Heroes and Costumes award 2 Gems
    • 3* Heroes and Costumes award 3 Gems
    • 4* Heroes and Costumes award 5 Gems
    • 5* Heroes and Costumes award 10 Gems
    • Additional notes:
      • Heroes and Costumes only need to reach max level and max Special Skill level to be added to the collection; Emblems and Aethers are not necessary
      • Collection starts from the moment the Museum opens — Heroes and Costumes you may have obtained and fully leveled at some point in the past, but do not currently possess, are not counted
  • Story Collection: All story segments from Season I–V stages you have previously cleared can be viewed again here!

Season of Love

Feb. 14, 07:00 UTC – Mar. 13, 07:00 UTC

  • New stages
    • 3 difficulty levels (Easy, Normal, Hard) with 20 stages each
    • Special tiles: Love Arrows & Love Gems
      • Love Arrow: Explodes in a T-shape
      • Love Gems: Explodes all shields within a heart-shaped area at the center of the board
  • New Cupid Heroes
    • Legendary
      • Cupido
      • Himeros
      • Phthonus
    • Epic
      • Voluptas
    • Rare
      • Zarola
  • Love Booster
    • Gives extra rewards for completing Season of Love stages
    • Empowers all of your Heroes in Season of Love stages
      • Rare, Uncommon, and Common Heroes: +50% attack, +50% defense, +50% HP
      • Epic Heroes: +25% attack, +25% defense, +25% HP
      • Legendary Heroes: +15% attack, +15% defense, +15% HP

War of the Three Kingdoms

Feb. 27, 7:00 UTC – Mar. 4, 7:00 UTC

  • [NEW] War Rule: Rising Fury
    • Heroes in your attack team receive a stats bonus of +5% attack and +5% defense
    • Each attack you conduct in this War adds an additional +5% attack and +5% defense
  • Added Featured Heroes and made Hero appearance rate adjustments to the Summon Gate
    • OLD
      • Rare Classic Hero: 63.1%
      • Epic Classic Hero: 20.8%
      • Legendary Classic Hero: 1.5%
      • Rare W3K Event Hero: 7.9%
      • Epic W3K Event Hero: 5.7%
      • Legendary W3K Event Hero: 1.2%
    • NEW
      • Rare Classic Hero: 56.8%
      • Epic Classic Hero: 20.8%
      • Legendary Classic Hero: 0.9%
      • Rare W3K Event Hero: 14.2%
      • Epic W3K Event Hero: 5.7%
      • Featured Legendary W3K Event Hero: 1.0%
      • Non-featured Legendary W3K Event Hero: 0.6%
    • Bonus draw rate for Hero of the Month remains unchanged (1.3%)

Monster Island (2nd Global Beta)

Feb. 20, 07:00 UTC – Feb. 24, 07:00 UTC  Global Beta of Monster Island has been postponed

  • Minimum Alliance Score requirement lowered to 10,000 (from 120,000)
  • Added difficulty levels (Easy/Normal/Difficult) for Horde battles
    • Weaker Hordes appear closer to the Campsite; stronger ones appear farther away
  • Added time bonus to Horde battle scoring
    • Bonus points based on how much time remains after the Horde is defeated
  • New event property: Adjusted Boosted Health
    • Health boosts are received as “normal” healing in Monster Island
    • Heroes’ HP cannot exceed their maximum HP

Alliance Quest: Brave Musketeers

Mar. 8, 07:00 UTC – Mar. 13, 07:00 UTC

  • Added new Musketeer Heroes
    • Legendary
      • Milady de Winter
    • Epic
      • Kitty
    • Rare
      • Felton
      • Planchet
  • Added Featured Heroes and made Hero appearance rate adjustments to the Summon Gate
    • OLD
      • Rare Classic Hero: 71.0%
      • Epic Classic Hero: 18.5%
      • Legendary Classic Hero: 1.3%
      • Epic Musketeer Hero: 8.0%
      • Legendary Musketeer Hero: 1.2%
    • NEW
      • Rare Classic Hero: 47.3%
      • Epic Classic Hero: 18.5%
      • Legendary Classic Hero: 1.2%
      • Rare Musketeer Hero: 23.7%
      • Epic Musketeer Hero: 8.0%
      • Legendary Featured Musketeer Hero: 1.0%
      • Legendary Non-featured Musketeer Hero: 0.3%
    • Bonus draw rate for Hero of the Month remains unchanged (1.3%)

[BALANCE ADJUSTMENTS]

  • Balance changes for Mighty Pets event stages:
    • The Nap Time! stage property has been removed
    • Mighty Pets stage-specific balance adjustments due to the removal of Nap Time!:
      • Enemies’ Wrath of Pets (Passive) deals 85% damage → 20% damage
      • Happy Puppy Minions inherit 6% HP/Attack → 5% HP/Attack
      • Grumpy Puppy Fiends inherit 6% HP/Attack → 15% HP/Attack
  • Jinx (Wizard Talent) now can only be activated by Troop damage and Special Skill damage
    • Previously, Jinx could also be activated via other sources of damage (such as Passives, Minions, Family Bonuses, etc.)
    • This change also applies to Superior Jinx
  • Queen of Hearts’s Taunt now behaves like other Taunts in the game
    • Previously, her unique Taunt mechanic involving Playing Card Minion was creating certain interactions that were not in line with how other Taunts in the game worked

[IMPROVEMENTS & FIXES]

Improvements

  • Added pop-up text (briefly displayed upon effect activation) for certain Special Tiles and Stage Properties
  • Auto-select button in Level Up view now selects lower-rarity Heroes first (and thus no longer “wastes” Food)
  • Edited for clarity the following description texts:
    • Goseck’s Special Skill
    • Guardian Hippo’s Special Skill
    • Horus’s Special Skill
    • Special Skills that summon Minions or Fiends with a status effect
    • Superior Jinx
  • Modified the art for non-boss enemies in Mighty Pets stages to prevent confusion

Fixes

  • Addressed the following visual issues:
    • “Close to level up!” indicator text missing in certain languages
    • Costume Guardian Gazelle’s status effect icon not having the right color
    • Costume Guardian Gazelle’s Special Skill animation playing on enemies instead of allies
    • Hero Power values sometimes being displayed as zero when inspecting an Alliance member’s team in Monster Island
    • Kullervo’s Special Skill animation sometimes playing on the wrong target when dodged
  • Cristobal’s Special Skill (at x1 Mana Charge) now properly deals extra damage even when the enemy’s HP is below 50% by a value smaller than 1
  • Dance of Spirits is now properly removed from Guardian Gazelle’s allies when she dies in the midst of her Special Skill cast
  • Fixed a corner case bug with the Level Up view auto-select button
  • Furdinand’s reflect status ailments buff now properly reflects ailments cast by Moth Minions to their respective owners, instead of reflecting them all to Bera
  • Phenexa’s buff duration reset is no longer incorrectly resisted by allies with Ahmose’s Fire reflect buff
  • Shifting Mindless Attack no longer fails to activate when it has already shifted once and its remaining duration is 1 turn
  • Shuffling enemies in a Horde battle no longer causes extra Monsters to appear
  • Stage Property tutorial dialog in Tower Events no longer can block players from proceeding
  • Switching Costumes at the Monster Island Campsite now works properly