Status

2023-01-05, 12:45 UTC: Version 54 is now fully available on both platforms. Please update your game!
2023-01-02, 12:15 UTC: Android rollout has started. We hope to do the same for iOS soon.
 

Release Notes

[NEW & UPDATED CONTENT]

Ninja Tower
(2023) Jan. 11, 07:00 UTC – Jan. 16, 07:00 UTC
  • New year, new(ly renovated) Tower!
    • 25 Normal Floors & 25 Impossible Floors
    • Different monsters & all-new boss enemies
    • Difficulty levels adjusted
  • New Ninja Heroes
    • Legendary
      • Ekanite
      • Amethyst
      • Oniwakamaru
      • Serandite
    • Rare
      • Kinsaishi

Lunar New Year
(2023) Jan. 19, 07:00 UTC – Feb. 6, 07:00 UTC
  • New Seasonal Event: Lunar New Year
    • Lunar New Year stages
      • 3 difficulties (Easy, Normal, Hard) with 10 stages each
      • Stage Property: Grand Fireworks
        • Firework Rockets explode and damage your team if not matched in 3 turns
        • Matching 5 Firework Rockets in time will fully charge Grand Fireworks
        • Unleashing Grand Fireworks deals damage to all enemies
          • Damage equal to 20% of max health
    • New Lunar Zodiac Heroes
      • Laohu
      • Xiaotu
    • New Lunar Zodiac Family
      • The Lunar Zodiac Family consists of Lunar Year Animal Heroes
        • Each Lunar Year Animal Hero comes with a unique bonus
        • When two or more distinct Lunar Year Animal Heroes are teamed together, their bonus effects activate and are applied to all Lunar Zodiac Heroes on the team
      • Lunar Year Tiger Bonus (Laohu): +10% attack
      • Lunar Year Rabbit Bonus (Xiaotu): +5% mana generation
      • Lunar Zodiac Heroes receive an Event Bonus in Lunar New Year stages
        • +20% attack, +20% defense, +20% health

Contest of Elements: Ice
(2023) Jan. 30, 07:00 UTC – Feb. 2, 07:00 UTC
  • Contest of Elements: Ice
    • 10 stages
    • Only Ice Heroes can be used
    • Hero Roster Mastery
      • Heroes can be used up to 2 times in the event
        • Costumes are not considered separate Heroes and will share this upper limit with their "base" Hero
      • Contest of Elements Event Heroes can be used up to 5 times
    • Battle Item capacity is doubled
    • Unique rules for this event:
      • All shields on the board — regardless of element — will release Ice Troops when matched
      • Matching non-Ice Shields:
        • Gives some amount of mana to all of your Heroes
      • Matching Ice Shields:
        • Gives twice as much mana compared to non-Ice shields
        • Always releases "Strong" attacks (= as if there's an elemental advantage)
        • Charges up Elemental Chaos
      • Elemental Chaos
        • Turns random non-Ice shields into Ice shields
        • Matches made as a result of Elemental Chaos do not charge Elemental Chaos
  • Super Elemental Summon: Ice
    • All Ice Heroes older than 180 days are obtainable from this Super Elemental Summon. (180-day restriction does not apply to new Contest of Elements Heroes.)
    • New Super Elemental Heroes:
      • Legendary
        • Anzia
        • Zengar
      • Super Elemental Family Bonus: At the end of each turn, for every ally (including this Hero) that shares this Hero's element, one shield of this Hero's element turns into a Power Gem. A Power Gem will deal damage to a random enemy each turn until matched. Power Gems do not fire on the turn they spawn. New Power Gems will not spawn if there are already 5 Power Gems of that element on the board.
    •  Bonus Trainer Heroes
      • Making 5 Super Elemental Summons grants you 2 Bonus Trainer Hero draws
      • Bonus Trainer Heroes may be of Common, Uncommon, Rare, or Epic rarity
    • Super Elemental Bonus Chest: Ice

Dynasty of Dunes
(2023) Jan. 19, 07:00 UTC – Jan. 23, 07:00 UTC
  • New Provinces unlocked
  • New Dunes Hero
    • Eset

[BALANCE ADJUSTMENTS]
  • The "damage a random enemy each turn" portion of Baldur and Stonecleave's Special Skills is now treated as status effect damage, not direct damage, in damage calculations
    • %-values remain unchanged, but there will be slight differences in actual damage dealt
 
[IMPROVEMENTS & FIXES]

Improvements
  • Added an auto-select button to Level Up view
    • Tapping it will select all Common (1*) and Uncommon (2*) Heroes that share the element of the Hero currently being leveled up
  • Boss Preview expanded to various event and quest stages
    • Feature added to Trials (Emblem quests), Mirages of Omega (Aether quests), Seasonal Events, The Masquerade, Tavern of Legends, and Contest of Elements events
    • Boss Preview UI updated for Covenant Quest and all Tower events
  • Cristobal and Ursena's Special Skill description texts edited for clarity
  • Clarification added to Raid Tournament Defense Grade description text
    • "Default Defense Grade: If your Defense Team has not been attacked during a tournament, this results in Defense Grade C."
  • General UI improvements
    • Added a "close to level up!" indicator feature to the player level XP bar
    • Provinces containing Special Stages (e.g., Poison Mist, Dense Fog) that have been unlocked will now be marked with the corresponding icon(s) in the Season Map view
    • Small visibility and layout improvements to the Fated Summon
  • Summon Gate carousels will now display newer and higher-rarity Heroes first
  • UI improvements for War of the Three Kingdoms:
    • Adjusted the size and placement of the Morale Boost stats bonus text for visual consistency
    • Family/Realm Bonus icons are now displayed for all characters regardless of whether they are under the effect of Morale Boost
    • Morale Boost icons are now also displayed for Kingdom Family Heroes
    • Morale Boost stats bonus text no longer displays atop Family/Realm Bonus icons
 
Fixes
  • Addressed the following visual issues:
    • Animation not playing when Khufu's Special Skill missed or was dodged
    • Animation not playing and/or selecting targets incorrectly under certain circumstances for some Special Skills (e.g., El Duque, Lord Loki copying Khufu, Soroca)
    • Costume Perseus's Special Skill animation missing
    • Costume Bonus icon missing and Costume Bonus stats boost not being applied to Summon Gate previews for Level 80 Heroes
    • Dense Fog visual effect missing from certain Season V Province 25 stages
    • Event Bonus icons for Challenge Event Hero Costumes not being properly shown in Challenge Festival Edit Team view
    • Fatigue values not being properly updated in Mythic Titan Edit Team view
    • Heroes occasionally remaining "invisible" for an extended amount of time after being revived by an allied Kalo casting Mother North's Special Skill
    • Jequn's Special Skill applying the wrong attack down icon
    • Kalø appearing to activate Stoneskin earlier (mid-Special Skill cast) than when the Passive is actually activated, which is after his Special Skill fully ends
      • Kalø's Special Skill ends when he has no remaining "copied" Special Skills to fire
  • Anne now correctly receives an Event Bonus in Challenge Festivals
  • Covenant Quest Boss Preview no longer incorrectly displays zero values for certain enemies
  • Inspecting a Season V Hero that has been revived via the Djet Amulet as a Mummy no longer causes an error
  • Game no longer freezes sometimes when a Barbarian Hero attacks an ally due to Shifting Mindless Attack and inflicts Bleed
  • Heroes with immunity to Accuracy ailments now correctly resist Tinsel's Accuracy down
  • Morlovia Passive can no longer steal self-revive buffs from enemies in Ghost form
  • Target selection no longer malfunctions incorrectly under certain circumstances when Lord Loki copies Khufu's Special Skill
  • Status bar information no longer disappears while the game is running on taller iOS devices
  • Using the autofill function can no longer add Master Trainer Heroes to War Attack Teams