Status

2022-10-21, 08:30 UTC: Version 52 is now fully released on both platforms. Please update your game!
2022-10-20, 08:00 UTC: iOS rollout has started.
2022-10-17, 11:30 UTC: Android rollout has started. We hope to do the same for iOS soon.

Release Notes

[NEW & UPDATED CONTENT]

Mighty Pets
Nov. 3, 07:00 UTC – Nov. 7, 07:00 UTC

New Challenge Event: Mighty Pets
  • Stage Property: Magical Flutes
    • If matched in time, a Magical Flute Tile will summon a Happy Puppy Minion for a random Hero. A Happy Puppy Minion inherits 6% health and 6% attack from its owner.
    • If not matched in time, a Magical Flute Tile will summon a Grumpy Puppy Fiend for a random Hero. A Grumpy Puppy Fiend will damage its owner with 6% attack every turn, and disappear after absorbing an amount of healing equal to 6% of the owner's max health.
  • Stage Property: Nap Time!
    • At the start of the turn, if any Hero has a Minion, there is a 50% chance for a random enemy to fall asleep.
    • At the start of the turn, if any Hero has a Fiend, there is a 50% chance for a random Hero to fall asleep.
    • Falling asleep has the following effects:
      • A sleeping character cannot attack or gain mana
      • All damage dealt to a sleeping character is increased by +50%
      • A sleeping character wakes up once they take damage
        • NOTE: Damage from Minions or Fiends do NOT wake a sleeping character
New Mighty Pets Heroes
  • Legendary
    • Hachiko
    • Toto
    • Furdinand
    • Bubbles
    • Chomper
  • Epic
    • Cupcake
    • Waddles
  • Rare
    • Ribbit
    • Rufus
New Mighty Pets Family
  • Family Bonus for 1/2/3 Heroes:
    • Minions for this Hero inherit +2%/+3%/+4% extra health
    • Minions for this Hero inherit +2%/+3%/+4% extra attack
    • Fiends for this Hero absorb -2%/-3%/-4% less max health
    • Fiends for this Hero inherit -2%/-3%/-4% less attack
  • Mighty Pets Passives
    • Friend of the Familiars: When a Minion is summoned for any ally, this character gains 5% health and 5% mana. This effect can activate only once per turn.
    • Wrath of Pets: When a Fiend is summoned for any enemy, this character deals 85% damage to all enemies. This effect can activate only once per turn.

Classic Family Update
Will activate once all players update to Version 52

Our much-beloved Classic (Season I) Heroes will finally be forming a Family — and on top of that, they're getting exclusive access to Superior Talents!
  • Classic Family Bonus
    • When 2/3/4/5 fully ascended Classic Heroes are teamed up, they get +1%/+3%/+5%/+7% Attack, Defense, and Healing
  • Superior Talents (activated when a Classic Hero's final Talent Node is taken)
    • Barbarian: Superior Wounds
    • Cleric: Superior Manashield
    • Druid: Superior Companion
    • Fighter: Superior Revive
    • Monk: Superior Withstand
    • Paladin: Superior Protect
    • Ranger: Superior Pierce
    • Rogue: Superior Evade
    • Sorceror: Superior Delay
    • Wizard: Superior Jinx  

Black Friday Summon
Nov. 23, 07:00 UTC – Nov. 28, 07:00 UTC

The Black Friday Summon is back — welcome to the biggest Summon Gate in Empires & Puzzles!

Special Black Friday Summon Bonus Chest:
  • Significantly improved chance to receive useful Ethers, Emblems, high-level Ascension Items, Trainer Heroes, and Food Bundles
This year's Black Friday Summon does NOT contain:
  • Classic Heroes
  • Costumes
  • Myztero
This year's Black Friday Summon DOES contain Heroes from:
  • ALL past Challenge Events
  • ALL past Heroes of the Month
  • ALL past Seasonal Events
  • ALL past Tower Events
  • Dunes, Underwild, Valhalla, Atlantis
  • Alliance Quest, Contest of Elements, Covenant of Champions, Tavern of Legends, War of the Three Kingdoms
  • ...and more! (see below)

The 2022 Black Friday Summon will also introduce 3 new Heroes to the game:

New Masquerade Heroes
  • Legendary
    • Fortuna
    • Jove
  • Masquerade Family Bonus
    • All Masquerade Heroes summon a Mask Minion for themselves at the start of a battle. Mask Minions inherit 20% health and 13% attack.
    • Bonus for 2 Heroes: Owning a Mask Minion grants +10% attack. This effect cannot be dispelled.
    • Bonus for 3 Heroes: Owning a Mask Minion grants +10% attack and status ailment immunity. This effect cannot be dispelled.
  • Passive: Cleanse on Minion Removal
    • Hero gets cleansed of status ailments when a Minion owned by them is destroyed
New Mystery Hero
  • ~ [a secret Hero whose very name is an enigma] ~
  • Mystery Family Bonus
    • Bonus for 2/3 Heroes: +1/2 Memory Slots
    • Myztero has become part of the Mystery Family
    • The Mystery Family Bonus will be activated when the Black Friday Summon opens

Fated Summon
Will become available once all players update to Version 52
  • Each non-Legendary Summon you make will bring you closer to the Fated Summon
    • Daily Summons and Troop Summons do NOT charge the Fated Summon
    • Summons made with Epic Hero Tokens DO charge the Fated Summon
  • When the bar fully charges, you get to choose a Legendary Hero from a given list of Heroes
    • Please be aware that redeeming all Heroes on the list will not refresh it

Monster Lures
  • Monster Lures are coming to Valhalla Forever (Oct. 24 –) and Atlantis Rises (Nov. 14 –)
  • The amount of Orichalcum Seadragons that can be encountered during Atlantis Rises will receive an adjustment when the Monster Lure arrives
    • No adjustment planned for this month’s Atlantis Rises (Oct. 17, 07:00 UTC – Oct. 19, 07:00 UTC)

Contest of Elements
  • [NEW] Bonus Trainer Heroes
    • Making 5 Super Elemental Summons now grants you 2 Bonus Trainer Hero Draws
    • Bonus Trainer Heroes may be of Common, Uncommon, Rare, or Epic rarity


[BALANCE ADJUSTMENTS]

Bleed rework
  • Added a new icon for "Barbarian" Bleed (the Bleed inflicted by the Barbarian Talent)
    • Barbarian Bleed will remain distinct from "regular" Bleed; the two Bleeds can be active in concurrence and will not override, refresh, or interact with each other
    • As before, when Barbarian Bleed is re-applied on a target that already has it, remaining damage from the previous Barbarian Bleed will be carried over and added to the new Barbarian Bleed as additional damage
  • The "stacking" type of non-Barbarian Bleed has been removed from the game
    • Heroes such as Rokkamush and Tyr now also inflict "regular" Bleed
      • Rokkamush's Bleed damage: 180 → 192 (max level; not Limit Broken; no Emblems)
      • Tyr's Bleed damage: 200 → 212 (max level; not Limit Broken; no Emblems)
    • As in the case of other damage-over-time ailments like Burn and Poison, "regular" Bleeds will always simply override each other
  • Flat damage values attached to Bleed will now properly scale with the Hero's attack stat
    • Affected Heroes include Gnomer, Malin, Tahir
    • NOTE: We are aware that these Heroes’ Bleed damage values may appear to have been nerfed when only the before/after numbers on their Hero cards are compared. However, please remember that Heroes receive a significant attack stat boost from their equipped Troop during battles! We consider this adjustment to be a buff overall; in most, if not all, practical use cases, these Heroes now deal more Bleed damage than before.

Stage rebalancing
  • Adjusted the difficulty of Covenant Quest stages
    • Stages will now feel more like PvP Raid Battles
  • Lowered the difficulty for The Masquerade Quest from stage 8 onwards
  • Lowered the mana speed of the Season V Alpha Apis boss enemy and adjusted the difficulty of the Hard Mode stages the boss appears in

[IMPROVEMENTS & FIXES]

New anti-cheat measures
  • Added detection and prevention systems in response to a cheat involving Battle Item use
    • Keeping the game fair for our whole community is extremely important to us. Attempting to further abuse this cheat will be considered a serious Terms of Service violation. Please do not jeopardize your account by cheating.

Other improvements
  • Battle Info text for element change status effects edited for clarity
  • Certain section title in Battle Info panel edited for clarity
    • Now clearly states that the effects listed come from other characters' Passives
  • Description text for Hawthorn's Special Skill edited for clarity
  • Description text for Winifred's Passive edited for clarity
  • Items now list in greater detail where they may be obtained
  • Raid Tournament Rules are now also displayed in the Edit Team view
  • Status ailment cast by Nemesis now uses a new icon that better reflects its effects
  • Updated description text for where Food Bundles and Iron Bundles can be obtained
  • War Rules are now also displayed in the Ready to Battle view

Fixes
  • Adjusted the coordinates of a Quest so it does not collide with others on the Quest Map
  • Akkorog's Special Skill animation no longer behaves oddly when Akkorog is Blinded
  • Art revised for Hawkmoon (both original and Costume)
  • Black Knight (Costume) now uses the correct attack buff icon
  • "Boss wave" sound effect no longer missing from certain event stages
  • Common and Uncommon Heroes that are part of an active Raid Tournament Defense Team can no longer be consumed for training
  • Covenant Quest boss enemy Costume Skadi now correctly uses Iceberg Havoc (not Crush)
  • Dark Elemental Barriers no longer reflect status ailments if they are inflicted via Contagion (such as Rayne's spreading Poison)
  • Description text for certain Path of Valor Daily Challenges edited for accuracy
  • Heroes no longer retain counterattack until the end of the turn when their Shu Minions are stolen by Gefjon
  • Heroes on Defense Teams now properly display as Chameleons when revived by Muggy
  • Level Up view no longer displays incorrect stats for Limit Broken and Emblemed Heroes
  • Nightshade's name in our Norwegian and Russian localizations has been corrected
  • Noor's Passive now properly triggers even when the rightmost enemy on a Defense Team resists a Minion summon
    • Note: said Minion summon still must have created at least 1 Minion for another Hero
  • Odd spacings removed from the Japanese text for certain Special Skill descriptions
  • Opponent account name placement adjusted for iPhone 14 Pro devices
  • Stage Property: Divine Smite no longer incorrectly sends enemies into Ghost form
  • The "+[]% healing" Tower of Styx Blessing now works correctly
  • The "Heroes with less than []% mana gain [] HP" Tower of Styx Blessing now works correctly
    • Text now correctly states that it activates once every 5 turns (instead of every turn)
  • The Moon Family Passive that dispels can no longer incorrectly bypass buff dispel immunity
  • Tower of Styx boss enemy Amphitrite now has correct % values in their Special Skill