Release Notes

  • New Raid Tournaments added.
    • Raid Tournaments are special Raids that you can join each week.
    • Raid Tournaments have 3 phases:
      • Preparation Phase that lasts for 24 hours. During the preparation phase, you join the upcoming Tournament and prepare your defense team. You can only use defense teams that match the event rules.
      • Battle Phase lasts for four days. The Battle Phase is divided to four Battle Days where you have five attacks available for each Battle Day. You can only use attack teams that match the event rules.
      • Reward Phase that lasts two days. Your final score will determine your reward tier. You get rewards only from the highest reward tier that you belong to.
    • Raid Tournaments have three Special Rules:
      • Rush Attack: All Special Skills are Very Fast.
      • Bloody Battle: Healing has no effect.
      • Buff Booster: Each active buff gives +20% attack.
    • Raid Tournaments can have limitations to Hero and Troop rarity and Elements.
    • Raid Tournaments are scored based on four factors:
      • Enemies killed: The amount of enemies killed during your attack.
      • Winning: Victorious attack will award extra points.
      • Difficulty Bonus: Winning the attack will award points based on comparing the performance of the opponent’s defense team with the performance of your attacks.
      • Defense Team Grade: Your defense team will receive points in the end of each Battle Day based on their performance.
  • Featured Alliance Message added.
    • Alliance Leaders can setup an always visible featured message to alliance chat that is only visible to alliance members.
  • Balance Changes:
    • Final stages of Class Quests are now harder than before.
    • Khagan: Damage changed from damage to target and minor damage to nearby enemies to damage to target and nearby enemies. Direct damage increased from 305% to 320%.
    • Aegir: Removed +54% defense against Nature buff. Added +30% defense buff. All buffs affect all allies.
    • Justice: Direct damage increased from 220% to 240%. Accuracy for all enemies decreased from -35% to -40%.
    • Horghall: Direct damage increased from 225% to 235%.
    • Thorne: HP stat decreased from 1421 to 1339, Attack stat increased from 605 to 638. Direct damage increased from 460% to 480%.
    • Elena: Direct damage increased from 196% to 202%. Amount of counterattack increased from 115% to 125%.
    • Elkanen: Direct damage increased from 300% to 330%.
    • Domitia: Direct damage increased from 390% to 410%.
    • Natalya: Damage over time increased from 700 to 752.
    • Kadilen: Direct damage increased from 170% to 190%.
    • Valeria: Direct damage increased from 155% to 235%.
    • Boomer: Direct damage increased from 184% to 204%.
    • Hu Tao: Direct damage increased from 175% to 200%.
    • Cyprian: Amount of counterattack increased from 115% to 125%.
    • Boril: Amount of counterattack increased from 115% to 125%.
  • Smaller Fixes and Changes:
    • Added Rare Trainer Heroes as rewards from the final stages of Class Quests.
    • Fixed a bug where the shop was always showing a new indicator.
    • Fixed a bug where heroes were revived but looked dead.
    • Fixed a bug where enemy taunt protected your allies from Mok-Arr’s damage to allies.
    • Fixed a bug where Ameonna’s Ghost form prevented counterattack damage from hitting allies to her right.